Everything to play for. How videogames are changing the world wer. angielska Książka
Wydawnictwo: | Verso |
Rodzaj oprawy: | Okładka broszurowa (miękka) |
Wydanie: | 1 |
Liczba stron: | 288 |
Rok wydania: | 2024 |
Everything To Play For asks if videogames can achieve egalitarian goals instead of fuelling hyper-materialist, reactionary agendas.
Combining cultural theory and materialist critiques with accessible language and personal anecdotes, industry insider Marijam Did engages both novices and seasoned connoisseurs.
From the innovations of Pong and Doom to the intricate multiplayer or narrative-driven games, the author highlights the multifaceted stories of the gaming communities and the political actors who organise among them.
Crucially, the focus also includes the people who make the games, shedding light on the brutal processes necessary to bring titles to the public. The videogame industry, now larger than the film and music industries combined, has a proven ability to challenge the status quo. With a rich array of examples, Did argues for a nuanced understanding of gaming's influence so that this extraordinary power can be harnessed for good.
Szczegółowe informacje na temat książki Everything to play for. How videogames are changing the world wer. angielska
Wydawnictwo: | Verso |
EAN: | 9781804293249 |
Rodzaj oprawy: | Okładka broszurowa (miękka) |
Wydanie: | 1 |
Liczba stron: | 288 |
Rok wydania: | 2024 |
Data premiery: | 2025-04-14 |
Podmiot odpowiedzialny: | MACMILLAN DISTRIBUTION CROMWELL PLACE, LIME TREE WAY RG24 8YJ BASINGSTOKE HAMPSHIRE INT BUSINESS PARK, GB |
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